sales@intentmarketresearch.com
+1 463-583-2713
As per Intent Market Research, the Gaming Laptop Market was valued at USD 17.1 billion in 2023 and will surpass USD 33.9 billion by 2030; growing at a CAGR of 10.3% during 2024 - 2030.
The gaming laptop market has experienced a surge in demand, driven by the growing popularity of gaming, e-sports, and advancements in technology that bridge the gap between desktop and portable gaming systems. These laptops offer high-performance computing capabilities with enhanced graphics, processing speeds, and immersive displays, catering to casual gamers, professionals, and e-sports enthusiasts.
The Graphics Processing Unit (GPU) segment dominates the gaming laptop market as it serves as the core component driving gaming performance. GPUs handle complex rendering tasks, enabling smooth gameplay with high-definition visuals and real-time ray tracing. With the adoption of advanced GPUs like NVIDIA’s RTX 40 series and AMD’s Radeon RX series, manufacturers are achieving unprecedented levels of gaming realism.
As games demand higher frame rates and more intensive graphical processing, GPUs remain at the forefront of innovation. Their ability to support VR and 4K gaming has further cemented their importance in the gaming laptop industry, making them a critical purchasing factor for consumers.
The mid-range gaming laptops segment is the fastest-growing due to their affordability and balance between performance and cost. These laptops cater to a broader audience, including casual gamers and budding e-sports players, who seek solid performance without premium pricing.
Manufacturers are increasingly optimizing mid-range laptops with features like high refresh rate displays, SSD storage, and powerful mid-tier GPUs, making them highly competitive. This segment bridges the gap between budget and premium categories, making gaming accessible to a larger market.
Among end-users, the casual gamers segment is the largest, driven by the widespread popularity of accessible and multiplayer games. Casual gamers typically prioritize portability and affordability, making gaming laptops their preferred choice over traditional gaming desktops.
This segment benefits from the increasing availability of mid-tier laptops that can handle popular games like Fortnite, Apex Legends, and Minecraft while remaining cost-effective. The ease of use and the ability to double as general-purpose laptops also contribute to this segment's dominance.
The online retail segment is the fastest-growing distribution channel in the gaming laptop market. The convenience of e-commerce platforms, coupled with detailed product descriptions, customer reviews, and competitive pricing, has revolutionized how consumers purchase gaming laptops.
Major e-commerce players like Amazon, Newegg, and Flipkart offer exclusive deals and discounts, driving significant sales. Additionally, the integration of AR/VR tools for product visualization and customization options online further enhances the buying experience for customers.
Asia-Pacific is the fastest-growing region in the gaming laptop market, fueled by a strong gaming culture, the proliferation of e-sports, and a tech-savvy population. Countries like China, South Korea, and Japan are at the forefront, with significant investments in gaming infrastructure and events.
The region also benefits from a robust manufacturing ecosystem, leading to cost-effective production and faster adoption of advanced technologies. Government support for the gaming industry and the expansion of high-speed internet services further accelerate market growth in Asia-Pacific.
The gaming laptop market is dominated by key players like Dell (Alienware), ASUS (ROG), MSI, and HP (Omen), which consistently innovate with powerful GPUs, advanced cooling systems, and sleek designs. Emerging brands like Razer and Eluktronics focus on niche markets such as professional gaming and VR-ready devices.
Competition in the market is driven by technological advancements, price differentiation, and marketing strategies targeting specific gamer demographics. Strategic partnerships with GPU and CPU manufacturers, along with sponsorships in e-sports, further define the competitive landscape.
List of Leading Companies:
Report Features |
Description |
Market Size (2023) |
USD 17.1 Billion |
Forecasted Value (2030) |
USD 33.9 Billion |
CAGR (2024 – 2030) |
10.3% |
Base Year for Estimation |
2023 |
Historic Year |
2022 |
Forecast Period |
2024 – 2030 |
Report Coverage |
Market Forecast, Market Dynamics, Competitive Landscape, Recent Developments |
Segments Covered |
Gaming Laptop Market By Component (CPU, GPU, RAM, Storage, Display, Keyboard and Peripherals, Battery), By Price Range (Budget Gaming Laptops, Mid-Range Gaming Laptops, Premium Gaming Laptops), By End-User (Casual Gamers, Professional Gamers, E-Sports Players), By Distribution Channel (Online Retail, Offline Retail) |
Regional Analysis |
North America (US, Canada, Mexico), Europe (Germany, France, UK, Italy, Spain, and Rest of Europe), Asia-Pacific (China, Japan, South Korea, Australia, India, and Rest of Asia-Pacific), Latin America (Brazil, Argentina, and Rest of Latin America), Middle East & Africa (Saudi Arabia, UAE, Rest of Middle East & Africa) |
Major Companies |
Acer (Predator), Apple Inc., ASUS (Republic of Gamers - ROG), Clevo, Dell (Alienware), Eluktronics, EVGA Corporation, Gigabyte Technology Co. Ltd. (AORUS), HP (Omen), Lenovo (Legion), MSI (Micro-Star International), Origin PC (a subsidiary of Corsair), Razer Inc., Samsung Electronics, XPG (by ADATA) |
Customization Scope |
Customization for segments, region/country-level will be provided. Moreover, additional customization can be done based on the requirements |
1. Introduction |
1.1. Market Definition |
1.2. Scope of the Study |
1.3. Research Assumptions |
1.4. Study Limitations |
2. Research Methodology |
2.1. Research Approach |
2.1.1. Top-Down Method |
2.1.2. Bottom-Up Method |
2.1.3. Factor Impact Analysis |
2.2. Insights & Data Collection Process |
2.2.1. Secondary Research |
2.2.2. Primary Research |
2.3. Data Mining Process |
2.3.1. Data Analysis |
2.3.2. Data Validation and Revalidation |
2.3.3. Data Triangulation |
3. Executive Summary |
3.1. Major Markets & Segments |
3.2. Highest Growing Regions and Respective Countries |
3.3. Impact of Growth Drivers & Inhibitors |
3.4. Regulatory Overview by Country |
4. Gaming Laptop Market, by Component (Market Size & Forecast: USD Million, 2022 – 2030) |
4.1. Central Processing Unit (CPU) |
4.2. Graphics Processing Unit (GPU) |
4.3. Random Access Memory (RAM) |
4.4. Storage (HDD/SSD) |
4.5. Display (Size, Resolution, Refresh Rate) |
4.6. Keyboard and Peripherals |
4.7. Battery |
4.8. Others |
5. Gaming Laptop Market, by Price Range (Market Size & Forecast: USD Million, 2022 – 2030) |
5.1. Budget Gaming Laptops |
5.2. Mid-Range Gaming Laptops |
5.3. Premium Gaming Laptops |
6. Gaming Laptop Market, by End-User (Market Size & Forecast: USD Million, 2022 – 2030) |
6.1. Casual Gamers |
6.2. Professional Gamers |
6.3. E-Sports Players |
7. Gaming Laptop Market, by Distribution Channel (Market Size & Forecast: USD Million, 2022 – 2030) |
7.1. Online Retail |
7.2. Offline Retail |
8. Regional Analysis (Market Size & Forecast: USD Million, 2022 – 2030) |
8.1. Regional Overview |
8.2. North America |
8.2.1. Regional Trends & Growth Drivers |
8.2.2. Barriers & Challenges |
8.2.3. Opportunities |
8.2.4. Factor Impact Analysis |
8.2.5. Technology Trends |
8.2.6. North America Gaming Laptop Market, by Component |
8.2.7. North America Gaming Laptop Market, by Price Range |
8.2.8. North America Gaming Laptop Market, by End-User |
8.2.9. North America Gaming Laptop Market, by Distribution Channel |
8.2.10. By Country |
8.2.10.1. US |
8.2.10.1.1. US Gaming Laptop Market, by Component |
8.2.10.1.2. US Gaming Laptop Market, by Price Range |
8.2.10.1.3. US Gaming Laptop Market, by End-User |
8.2.10.1.4. US Gaming Laptop Market, by Distribution Channel |
8.2.10.2. Canada |
8.2.10.3. Mexico |
*Similar segmentation will be provided for each region and country |
8.3. Europe |
8.4. Asia-Pacific |
8.5. Latin America |
8.6. Middle East & Africa |
9. Competitive Landscape |
9.1. Overview of the Key Players |
9.2. Competitive Ecosystem |
9.2.1. Level of Fragmentation |
9.2.2. Market Consolidation |
9.2.3. Product Innovation |
9.3. Company Share Analysis |
9.4. Company Benchmarking Matrix |
9.4.1. Strategic Overview |
9.4.2. Product Innovations |
9.5. Start-up Ecosystem |
9.6. Strategic Competitive Insights/ Customer Imperatives |
9.7. ESG Matrix/ Sustainability Matrix |
9.8. Manufacturing Network |
9.8.1. Locations |
9.8.2. Supply Chain and Logistics |
9.8.3. Product Flexibility/Customization |
9.8.4. Digital Transformation and Connectivity |
9.8.5. Environmental and Regulatory Compliance |
9.9. Technology Readiness Level Matrix |
9.10. Technology Maturity Curve |
9.11. Buying Criteria |
10. Company Profiles |
10.1. Acer (Predator) |
10.1.1. Company Overview |
10.1.2. Company Financials |
10.1.3. Product/Service Portfolio |
10.1.4. Recent Developments |
10.1.5. IMR Analysis |
*Similar information will be provided for other companies |
10.2. Apple Inc. |
10.3. ASUS (Republic of Gamers - ROG) |
10.4. Clevo |
10.5. Dell (Alienware) |
10.6. Eluktronics |
10.7. EVGA Corporation |
10.8. Gigabyte Technology Co. Ltd. (AORUS) |
10.9. HP (Omen) |
10.10. Lenovo (Legion) |
10.11. MSI (Micro-Star International) |
10.12. Origin PC (a subsidiary of Corsair) |
10.13. Razer Inc. |
10.14. Samsung Electronics |
10.15. XPG (by ADATA) |
11. Appendix |
A comprehensive market research approach was employed to gather and analyze data on the Gaming Laptop Market. In the process, the analysis was also done to analyze the parent market and relevant adjacencies to measure the impact of them on the Gaming Laptop Market. The research methodology encompassed both secondary and primary research techniques, ensuring the accuracy and credibility of the findings.
Secondary research involved a thorough review of pertinent industry reports, journals, articles, and publications. Additionally, annual reports, press releases, and investor presentations of industry players were scrutinized to gain insights into their market positioning and strategies.
Primary research involved conducting in-depth interviews with industry experts, stakeholders, and market participants across the Gaming Laptop ecosystem. The primary research objectives included:
A combination of top-down and bottom-up approaches was utilized to analyze the overall size of the Gaming Laptop Market. These methods were also employed to assess the size of various subsegments within the market. The market size assessment methodology encompassed the following steps:
To ensure the accuracy and reliability of the market size, data triangulation was implemented. This involved cross-referencing data from various sources, including demand and supply side factors, market trends, and expert opinions. Additionally, top-down and bottom-up approaches were employed to validate the market size assessment.