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Augmented Reality (AR) Shopping Market By Offering (Hardware, Software, Services), By Device Type (HMD, Smart Mirror, Handheld Device), By Application (Try-on Solution, Planning & Designing, Advertising & Marketing, Information System), and by Region; Global Insights & Forecast (2024 – 2030)

Published: February, 2024  
|   Report ID: SE3168  
|   Semiconductor and Electronics

As per Intent Market Research, the Augmented Reality (AR) Shopping Market was valued at USD 3.2 billion in 2023-e and will surpass USD 17.5 billion by 2030; growing at a CAGR of 27.4% during 2024 - 2030.

The Augmented Reality (AR) shopping market has rapidly emerged as a transformative force in retail, revolutionizing the way consumers engage with products and brands. By blending digital information with the physical environment, AR enhances the shopping experience, allowing consumers to visualize products in real-time and make more informed purchasing decisions. This technology has gained traction across various sectors, including fashion, furniture, cosmetics, and electronics, where consumers increasingly seek interactive and personalized shopping experiences. The AR shopping market is projected to grow significantly, driven by advancements in technology, changing consumer preferences, and the increasing adoption of mobile devices.

This robust growth is fueled by the rising demand for innovative retail solutions, as brands strive to differentiate themselves in a highly competitive landscape. As retailers leverage AR technology to create engaging customer experiences, the market is poised for continued expansion, making it an area of keen interest for investors and industry stakeholders.

Augmented Reality (AR) Shopping Market

Fashion Segment is Largest Owing to High Consumer Engagement

The fashion segment is currently the largest within the AR shopping market, driven by the increasing demand for immersive shopping experiences that enhance consumer engagement. Brands are leveraging AR technology to allow customers to virtually try on clothes, accessories, and footwear before making a purchase. This capability not only improves the online shopping experience but also reduces return rates, as consumers can make more informed decisions based on their virtual try-ons.

Furthermore, fashion retailers are increasingly integrating AR into their marketing strategies to attract tech-savvy consumers and boost brand loyalty. With the rise of social media and influencer marketing, AR applications are becoming essential tools for brands to create shareable experiences that resonate with consumers. As fashion retailers continue to innovate and adopt AR solutions, this segment is expected to maintain its dominant position in the AR shopping market throughout the forecast period.

Furniture Segment is Fastest Growing Owing to Enhanced Visualization

The furniture segment is experiencing rapid growth within the AR shopping market, fueled by the desire for enhanced visualization capabilities. Consumers increasingly seek to visualize how furniture will fit and look in their homes before making a purchase, and AR technology provides the perfect solution. By allowing customers to place virtual furniture items in their physical spaces using smartphones or tablets, AR applications enhance decision-making and reduce the uncertainties associated with online furniture shopping.

Additionally, the proliferation of home improvement projects, especially during and after the pandemic, has led to increased consumer interest in home décor and furniture purchases. Retailers are capitalizing on this trend by developing AR applications that showcase their product offerings in real-world environments. As more consumers embrace the convenience and effectiveness of AR technology for furniture shopping, this segment is poised for substantial growth, further driving the overall expansion of the AR shopping market.

Cosmetics Segment is Largest Owing to Personalization and Interactivity

The cosmetics segment has emerged as a significant player in the AR shopping market, representing the largest share due to its focus on personalization and interactivity. Brands are utilizing AR technology to provide virtual makeup trials, enabling consumers to experiment with different products and looks without physical application. This capability enhances the shopping experience by allowing users to find products that best match their preferences and skin tones, ultimately increasing conversion rates.

Moreover, the rise of e-commerce in the cosmetics industry has further propelled the adoption of AR solutions. With many consumers opting to shop online, the ability to visualize how a product will look on their skin or face has become a critical factor in purchasing decisions. As cosmetic retailers continue to innovate and leverage AR technology to create engaging and personalized experiences, the cosmetics segment is likely to maintain its leading position in the AR shopping market.

Electronics Segment is Fastest Growing Owing to Technological Advancements

The electronics segment is witnessing rapid growth within the AR shopping market, primarily driven by technological advancements and the increasing demand for interactive shopping experiences. Consumers are increasingly turning to AR applications to visualize electronics products, such as televisions, smart home devices, and gadgets, in their environments before making a purchase. This capability not only enhances the shopping experience but also allows consumers to better understand product dimensions, features, and aesthetics.

Additionally, the rise of 5G technology and improved mobile devices is facilitating the development of more sophisticated AR applications in the electronics segment. Retailers are leveraging these advancements to create immersive shopping experiences that engage consumers and provide them with the information they need to make informed decisions. As the electronics segment continues to evolve and integrate AR solutions, it is expected to experience significant growth in the coming years.

Fastest Growing Region: North America

The North American region is emerging as the fastest-growing market for AR shopping, driven by rapid technological advancements and a strong consumer preference for innovative retail solutions. The region is home to several leading AR technology providers and retail giants that are actively investing in AR applications to enhance the shopping experience. Additionally, the high penetration of smartphones and advanced mobile technologies in North America facilitates the adoption of AR shopping solutions among consumers.

Moreover, the increasing focus on customer engagement and the personalization of shopping experiences are propelling the growth of AR shopping in North America. Retailers are leveraging AR technology to create unique and interactive experiences that resonate with tech-savvy consumers, further fueling market growth. As North America continues to lead the way in AR shopping innovation, it is expected to maintain its position as a key player in the global AR shopping market.

Competitive Landscape

The competitive landscape of the AR shopping market is characterized by the presence of several key players and a dynamic environment driven by continuous innovation. Leading companies such as Apple Inc., Microsoft Corporation, Shopify, and IKEA are at the forefront of developing and implementing AR solutions that enhance the shopping experience. These companies are focusing on strategic partnerships, acquisitions, and product launches to expand their market presence and stay ahead of competitors.

In addition to established players, the market is witnessing the emergence of numerous start-ups and niche companies specializing in AR technology. These companies are innovating rapidly, developing unique applications that cater to specific industries and consumer needs. As competition intensifies, businesses in the AR shopping market are likely to invest heavily in research and development to refine their offerings and enhance customer experiences. This vibrant competitive landscape promises continued growth and innovation in the AR shopping market through the forecast period and beyond.

Report Objectives:

The report will help you answer some of the most critical questions in the Augmented Reality (AR) Shopping Market. A few of them are as follows:

  1. What are the key drivers, restraints, opportunities, and challenges influencing the market growth?
  2. What are the prevailing technology trends in the Augmented Reality (AR) shopping market?
  3. What is the size of the Augmented Reality (AR) shopping market based on segments, sub-segments, and regions?
  4. What is the size of different market segments across key regions: North America, Europe, Asia Pacific, Latin America, Middle East & Africa?
  5. What are the market opportunities for stakeholders after analyzing key market trends?
  6. Who are the leading market players and what are their market share and core competencies?
  7. What is the degree of competition in the market and what are the key growth strategies adopted by leading players?
  8. What is the competitive landscape of the market, including market share analysis, revenue analysis, and a ranking of key players?

Report Scope:

Report Features

Description

Market Size (2023-e)

USD 3.2 billion

Forecasted Value (2030)

USD 17.5 billion

CAGR (2024-2030)

27.4%

Base Year for Estimation

2023-e

Historic Year

2022

Forecast Period

2024-2030

Report Coverage

Market Forecast, Market Dynamics, Competitive Landscape, Recent Developments

Segments Covered

Augmented Reality (AR) Shopping Market By Offering (Hardware, Software, Services), By Device Type (HMD, Smart Mirror, Handheld Device), By Application (Try-on Solution, Planning & Designing, Advertising & Marketing, Information System)

Regional Analysis

North America (US, Canada), Europe (Germany, France, UK, Spain, Italy & Rest of Europe), Asia Pacific (China, Japan, South Korea, India, and rest of Asia Pacific), Latin America (Brazil, Mexico, Argentina, & Rest of Latin America), Middle East & Africa (Saudi Arabia, South Africa, Turkey, United Arab Emirates, & Rest of MEA)

Customization Scope

Customization for segments, region/country-level will be provided. Moreover, additional customization can be done based on the requirements

1.Introduction

1.1.Market Definition

1.2.Scope of the Study

1.3.Research Assumptions

1.4.Study Limitations

2.Research Methodology

2.1.Research Approach

2.1.1.Top-Down Method

2.1.2.Bottom-Up Method

2.1.3.Factor Impact Analysis

2.2.Insights & Data Collection Process

2.2.1.Secondary Research

2.2.2.Primary Research

2.3.Data Mining Process

2.3.1.Data Analysis

2.3.2.Data Validation and Revalidation

2.3.3.Data Triangulation

3.Executive Summary

3.1.Major Markets & Segments

3.2.Highest Growing Regions and Respective Countries

3.3.Impact of Growth Drivers & Inhibitors

3.4.Regulatory Overview by Country 

4.Augmented Reality (AR) Shopping Market, by Offering (Market Size & Forecast: USD Billion, 2024 – 2030)

4.1.Hardware

4.1.1.Cameras

4.1.2.Displays and Projectors

4.1.3.Sensors

4.1.4.Others

4.2.Software

4.2.1.AR Visualization Software

4.2.2.Software Development Kit

4.2.3.AR Content Management System

4.2.4.Others

4.3.Services

5.Augmented Reality (AR) Shopping Market, by Device Type (Market Size & Forecast: USD Billion, 2024 – 2030)

5.1.Smart AR Mirrors

5.2.AR Head-Mounted Displays (HMD)

5.3.Handheld Devices

6.Augmented Reality (AR) Shopping Market, by Application (Market Size & Forecast: USD Billion, 2024 – 2030)

6.1.Planning & Designing

6.2.Try-on Solutions

6.3.Advertising & Marketing

6.4.Information Systems

7.Regional Analysis (Market Size & Forecast: USD Billion, 2024 – 2030)

7.1.Regional Overview

7.2.North America

7.2.1.Regional Trends & Growth Drivers

7.2.2.Barriers & Challenges

7.2.3.Opportunities

7.2.4.Factor Impact Analysis

7.2.5.Technology Trends

7.2.6.North America Augmented Reality (AR) Shopping Market, by Offering

7.2.7.North America Augmented Reality (AR) Shopping Market, by Device Type

7.2.8.North America Augmented Reality (AR) Shopping Market, by Application

                                     *Similar segmentation will be provided at each regional level

7.3.By Country

7.3.1.US

7.3.1.1.US Augmented Reality (AR) Shopping Market, by Offering

7.3.1.2.US Augmented Reality (AR) Shopping Market, by Device Type

7.3.1.3.US Augmented Reality (AR) Shopping Market, by Application

7.3.2.Canada

*Similar segmentation will be provided at each country level

7.4.Europe

7.5.APAC

7.7.Latin America

7.8.Middle East & Africa

8.Competitive Landscape

8.1.Overview of the Key Players

8.2.Competitive Ecosystem

8.2.1.Platform Manufacturers

8.2.2.Subsystem Manufacturers

8.2.3.Service Providers

8.2.4.Software Providers

8.3.Company Share Analysis

8.4.Company Benchmarking Matrix

8.4.1.Strategic Overview

8.4.2.Product Innovations

8.5.Start-up Ecosystem

8.6.Strategic Competitive Insights/ Customer Imperatives

8.7.ESG Matrix/ Sustainability Matrix

8.8.Manufacturing Network

8.8.1.Locations

8.8.2.Supply Chain and Logistics

8.8.3.Product Flexibility/Customization

8.8.4.Digital Transformation and Connectivity

8.8.5.Environmental and Regulatory Compliance

8.9.Technology Readiness Level Matrix

8.10.Technology Maturity Curve

8.11.Buying Criteria

9.Company Profiles

9.1.Alphabet

9.1.1.Company Overview

9.1.2.Company Financials

9.1.3.Product/Service Portfolio

9.1.4.Recent Developments

9.1.5.IMR Analysis

        *Similar information will be provided for other companies 

9.2.Microsoft

9.3.Apple

9.4.Meta

9.5.Seiko Epson

9.6.Blippar

9.7.PTC

9.8.Wikitude

9.9.Magic Leap

9.10.Vuzix

10.Appendix

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A comprehensive market research approach was employed to gather and analyze data on the Augmented Reality (AR) Shopping Market. In the process, the analysis was also done to estimate the parent market and relevant adjacencies to major the impact of them on the Augmented Reality (AR) Shopping Market. The research methodology encompassed both secondary and primary research techniques, ensuring the accuracy and credibility of the findings.

Research Approach - Augmented Reality (AR) Shopping Market

Secondary Research

Secondary research involved a thorough review of pertinent industry reports, journals, articles, and publications. Additionally, annual reports, press releases, and investor presentations of industry players were scrutinized to gain insights into their market positioning and strategies.

Primary Research

Primary research involved conducting in-depth interviews with industry experts, stakeholders, and market participants across the Augmented Reality (AR) shopping ecosystem. The primary research objectives included:

  • Validating findings and assumptions derived from secondary research
  • Gathering qualitative and quantitative data on market trends, drivers, and challenges
  • Understanding the demand-side dynamics, encompassing end-users, component manufacturers, facility providers, and service providers
  • Assessing the supply-side landscape, including technological advancements and recent developments

Market Size Estimation

A combination of top-down and bottom-up approaches was utilized to estimate the overall size of the Augmented Reality (AR) Shopping Market. These methods were also employed to estimate the size of various subsegments within the market. The market size estimation methodology encompassed the following steps:

  1. Identification of key industry players and relevant revenues through extensive secondary research
  2. Determination of the industry's supply chain and market size, in terms of value, through primary and secondary research processes
  3. Calculation of percentage shares, splits, and breakdowns using secondary sources and verification through primary sources

Bottom Up and Top Down - Bottom Up and Top Down

Data Triangulation

To ensure the accuracy and reliability of the market size estimates, data triangulation was implemented. This involved cross-referencing data from various sources, including demand and supply side factors, market trends, and expert opinions. Additionally, top-down and bottom-up approaches were employed to validate the market size estimates.

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